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It really pushes your skills with the system to their limits, especially when you come up against foes that can used ranged attacks with impunity. When your only ranged abilities rely on a limited MP pool that is going to be slow to regenerate, you have to consider the actions that use up those resources carefully. It's hinted at in the game itself, so it doesn't come out of nowhere if you're paying attention, and it forces you to consider how you maneuver your party through fights. That's another thing I rather like about the trek through the castle - the fact you're limited to the mystic weapons. Fortunately I came to that conclusion before the oncoming guards got too terribly close to me, so I made the switch and came out of the fight without too bad a beating. It took me a moment to realize Ivan and Olivia's weapons were doing nothing, because I hadn't thought to switch them over to mystic weaponry.
#Ultima iii the floor attacks you full
The entry hall was full of lava, the path winding around it leading to a force field with a guard on the other side. None attacked me, the demons statuesque sentinels that told me none left the castle, and the balron acting as a steward of some sort, telling me to choose my path well. Carefully I passed over the fire-edged drawbridge to the castle, hurried through Exodus' front lawn (thankfully I avoided getting attacked by the grass), and was greeted by two demons and what looked to be a balron. My party was sufficiently advanced enough to dispatch the miscreants without any trouble at all (most of them went down to one hit to Ivan and Olivia's bows), so I pressed onward to the castle and made my way in. (Supposed-to-lose fights kind of bother me on principle.) I really liked that design choice, by the way - dropping a moongate where the lair of the Big Bad was visible but not accessible? Gives a good taste of what's to come without being entirely clear and/or letting you into the endgame long before you're ready. The Mark of the Snake that I'd branded them all with allowed me to pass by the snake guarding the entrance, once I'd yelled the invocation of "Evocare!" Right on the other side of the snake, a gaggle of giants (what is the proper term for a collective of those.) was waiting right next to where the moongate lay. With my four intrepid adventurers now set to conquer their last obstacle, I guided them onto the nearest ship of mine and set sail for the Isle of Fire. (Of course, look what happened last time I said something like that.) I found it to be a very well designed "endgame," so thought I'd give it a full post, even if it might end up a little on the short side. But I ended up enjoying that last encounter so much, I thought I'd round out my Ultima III adventure with a proper tale of my harrowing infiltration of Exodus' lair. I actually finished up the game not long after typing up my last post, and considered adding this last bit to that post before I hit that big ol' "publish" button.
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